Oct 12, 2008, 12:20 PM // 12:20
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#61
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Lion's Arch Merchant
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Quote:
Polly is right in that players and teams are both much better than before.
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I also agree with this statement.
But then again if you look at the top40 of the ladder a lot of the guilds there are actually inactive or dead/disbanded/sold. I count to ~18 of those 40 guilds just placeholders.
Seppo Hovi - dead
Dark alley - dead
There's a new sheriff - dead
Be team - dead
Virtual escape - dead
Vroom rulez - dead
Newbs on tour - dead
Final thrust - dead
Noob glads - dead
Witness of destiny - dead
Sol - dead
Prar - dead
Mistral edge - dead
Dnf - dead
Storm hogs - dead
Dark saints - dead
SSS - dead
Hobby horse - dead
Those are all the dead guilds i could find in the top40.
If you extend the list to top60 you will find another 13/20 dead guilds sad as that may be.
The population of 'former' top gvg players gets smaller every month with players quitting gw.
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Oct 12, 2008, 02:17 PM // 14:17
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#62
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Academy Page
Join Date: May 2006
Location: Noreg
Guild: Steel Phoenix[StP]
Profession: Rt/A
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Alot of them just reformed into another guild, or broke up, and many of them still play. The old ladder was reset quite often, while this one has been here for over a year.
Old people leave, but new players also come. I don't think the skill level is decreasing, but oldtimers often have a hard time accepting that someone who hasn't played consistantly in top 100 the last 3 years can be better than them.
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Oct 16, 2008, 12:43 AM // 00:43
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#63
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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Quote:
Alot of them just reformed into another guild, or broke up, and many of them still play.
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For Euros, maybe. For Americans, that's not true. Considering practically everyone in dR and DF didn't just disband, but actually quit the game, there is a substantial loss of players. While this isn't anything new (players have been quitting forever), the amount of guilds that reform from what's left are getting smaller and smaller. While euros may not have been hit as hard, the loss of players, not just guilds, such as those from vD and vZ should tell you just how few solid players are left.
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Oct 16, 2008, 03:53 AM // 03:53
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#64
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by øln
Old people leave, but new players also come. I don't think the skill level is decreasing, but oldtimers often have a hard time accepting that someone who hasn't played consistantly in top 100 the last 3 years can be better than them.
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completely agree
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Oct 16, 2008, 04:22 AM // 04:22
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#65
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by Yue
For Euros, maybe. For Americans, that's not true. Considering practically everyone in dR and DF didn't just disband, but actually quit the game, there is a substantial loss of players. While this isn't anything new (players have been quitting forever), the amount of guilds that reform from what's left are getting smaller and smaller. While euros may not have been hit as hard, the loss of players, not just guilds, such as those from vD and vZ should tell you just how few solid players are left.
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It just means that newer players will have to be shaped by older guilds into better players. You've got to replace the population eventually.
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Oct 30, 2008, 05:12 AM // 05:12
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#66
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Frost Gate Guardian
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Quote:
Originally Posted by TheDarkshineKnight
It just means that newer players will have to be shaped by older guilds into better players. You've got to replace the population eventually.
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Considering you need to buy the game in order to play, no you don't.
I can't believe the how little respect there is now for the insanely skilled guilds from just a few years ago. You new kids do understand there was a prize of 100K for the winning guild, correct?
How many $100k prizes are there now?
Has Anet made more money since the last 100K prize or before?
I understand how you feel, I didn't beta this game I didn't get in until Jan 06, I think I was in tombs like days before it switched.
Go back and watch evil put te on lock down on the frozen for forever.
You guys have had the luxury of running shit like you do, Aegis are you kidding me. People actually got to run a skill like LoD, what about Paraway? The party wide stuff that has been introduced has made the least common denominator better, but the elite worse. There was none of that before.
It's cool if you wanna pretend and stuff, but go learn the meta these people played under. You will find it was a lot more pointed and "on target" then the meta you've seen since a couple months after factions came out.
is there even a monk playing that can live w/o Aegis?
Nope, why? they dumbed the game down.
We were playing Chess now we play Checkers, and the Checkers players think they own at chess.
its just laughable.
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Oct 30, 2008, 06:56 AM // 06:56
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#67
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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As the game goes on, it gets more mapped out and refined. Nostalgia is well and good, but if you looked back on their games I guarantee you would see mistakes that no top guild now would make. It's the same in just about any competitive game.
__________________
And the heavens shall tremble.
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Oct 30, 2008, 07:21 AM // 07:21
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#68
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Furnace Stoker
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Heh at least we can jump and capture multiple pieces in a row now since we're checkers.
/agree w/ Avarre
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Oct 30, 2008, 10:01 AM // 10:01
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#69
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Ascalonian Squire
Join Date: Aug 2007
Guild: Fallit Imago [Fi]
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Quote:
Originally Posted by just rude
is there even a monk playing that can live w/o Aegis?
Nope, why? they dumbed the game down.
its just laughable.
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Mo/W, Mo/A? Oshi-
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Oct 30, 2008, 10:13 AM // 10:13
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#70
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by Avarre
As the game goes on, it gets more mapped out and refined. Nostalgia is well and good, but if you looked back on their games I guarantee you would see mistakes that no top guild now would make. It's the same in just about any competitive game.
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Although this is mostly true, there's an element of truth in what rude said as well. I can't really decide which side I agree with more =/
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Oct 30, 2008, 12:21 PM // 12:21
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#71
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Quote:
Originally Posted by just rude
(Scroll up for actual quote)
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Answered in order:
$50k spread over 8 people = $6250 each. Still very substantial, but not the "100k" you're talking about.
No more cash prizes. I really doubt that was at all profitable.
No idea about ANet's earnings, but is irrelevant. I believe GW2 will be looking to Third-Parties for tourney support, but don't quote me on that.
Party-wide spells and defense were the name of the game in EviL's day as well, don't kid yourself. Aegis, Dual E/Mo b-flash heal party ward lightning orb, Extinguish when Factions came out. Defense was aplenty. Their metagame was not saturated with interrupts because it hasn't yet been pushed forward that interrupts should become the universal counter. Gale warriors, Eprod eles, Edrain or Mantra Recall monks, Blackout mesmers and their ilk cannot exist in the current metagame featuring 1-2 rangers and a PBlock mesmer.
Yesterday's metagame had a lot less damage, a lot more energy, a fraction of the interrupts, and more emphasis on NPCs, considering that VoD existed.
Today's metagame features a lot more damage, faster spells, and much less energy. It's simply different. I'm not sure from what you're substantiating this "It was a lot more pointed and 'on target' then(sic) the meta you've seen since a couple months after Factions came out." statement, but it seems fairly baseless.
Monks can live without aegis, they are Mo/W's and do very well for themselves.
They sure did dumb the game down. Watch any of the top 4 matches. We all play defensive spike. Some teams simply win/lose to it based on the stand fight alone, which makes you wonder about the state of game balance. Is it fair to blame the players when the metagame has shaped itself so? Who's to say that form of play isn't the "play to win" strategy of the month? Do you expect players to bring forth colorful and risky strategies when the best approach has already been discovered? Now that's just arguing DF honor.
If you want GW's win condition to be the amount of gales and blackouts you can string together while dancing around in distortion, that's fine. Go e-mail Izzy, he'll put it in the game, and then you can watch the winning teams take advantage of that and stop complaining.
Your chess metaphor is, just like the rest of your argument, proven to be baseless. That's not to say that I feel that people that win in today's GW always win by what you personally would feel is meritable, but at the same time if it were really that easy, why don't you come steal the crown away from us peasants? I'm nothing special, but my argument is that neither are you, and neither were the Kings of your memory
I don't want to start a retarded flame-war with some anon on guru, but far be it for me to let you peddle your bullshit without seeing the other side of the proverbial coin.
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Oct 30, 2008, 01:05 PM // 13:05
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#72
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Finland
Guild: Kuningas Kunta [Pipi]
Profession: Mo/
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Quote:
Originally Posted by Asplode
Answered in order:
Party-wide spells and defense were the name of the game in EviL's day as well, don't kid yourself. Aegis, Dual E/Mo b-flash heal party ward lightning orb, Extinguish when Factions came out. Defense was aplenty. Their metagame was not saturated with interrupts because it hasn't yet been pushed forward that interrupts should become the universal counter. Gale warriors, Eprod eles, Edrain or Mantra Recall monks, Blackout mesmers and their ilk cannot exist in the current metagame featuring 1-2 rangers and a PBlock mesmer.
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I have to disagree here a bit. Most of the stuff you say can't exist in current metagame has been nerfed a lot. Interrupts did play bigger role in old metagame than you let us to believe.
Quote:
Originally Posted by Asplode
Yesterday's metagame had a lot less damage, a lot more energy, a fraction of the interrupts, and more emphasis on NPCs, considering that VoD existed.
Today's metagame features a lot more damage, faster spells, and much less energy. It's simply different.
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Different it was indeed. I'd say yesterday's metagame had a lot more efficient monks on spot heal/protection and they had also huge support via ep elementalists who could throw heal party and sometimes aegis from huge distants away. So they didn't have to be near mesmers and rangers to get interrupted. Still people managed to get kills, so they had big damage then also.
Quote:
Originally Posted by Asplode
Monks can live without aegis, they are Mo/W's and do very well for themselves.
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Don't forget Mo/A's
Agreed pretty much rest of your post.
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Oct 30, 2008, 01:29 PM // 13:29
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#73
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Asplode
They sure did dumb the game down. Watch any of the top 4 matches. We all play defensive spike....Do you expect players to bring forth colorful and risky strategies when the best approach has already been discovered? Now that's just arguing DF honor.
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I feel this for a big part is also because the last 2 maps of the rotation were pretty 8v8 friendly and hard to split on, of course in the case of Rawr and BdV this doesn't affect their build choice, but sup and NOW might have very well pulled out a split build were the maps in the semis and finals anything other than Jade and Druids.
You're right about one thing though, defensive 8v8 spike builds are easily the most effective/forgiving, if only they weren't so boring
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Oct 30, 2008, 02:55 PM // 14:55
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#74
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Asplode
Answered in order:
$50k spread over 8 people = $6250 each. Still very substantial, but not the "100k" you're talking about.
No more cash prizes. I really doubt that was at all profitable.
No idea about ANet's earnings, but is irrelevant. I believe GW2 will be looking to Third-Parties for tourney support, but don't quote me on that.
Party-wide spells and defense were the name of the game in EviL's day as well, don't kid yourself. Aegis, Dual E/Mo b-flash heal party ward lightning orb, Extinguish when Factions came out. Defense was aplenty. Their metagame was not saturated with interrupts because it hasn't yet been pushed forward that interrupts should become the universal counter. Gale warriors, Eprod eles, Edrain or Mantra Recall monks, Blackout mesmers and their ilk cannot exist in the current metagame featuring 1-2 rangers and a PBlock mesmer.
Yesterday's metagame had a lot less damage, a lot more energy, a fraction of the interrupts, and more emphasis on NPCs, considering that VoD existed.
Today's metagame features a lot more damage, faster spells, and much less energy. It's simply different. I'm not sure from what you're substantiating this "It was a lot more pointed and 'on target' then(sic) the meta you've seen since a couple months after Factions came out." statement, but it seems fairly baseless.
Monks can live without aegis, they are Mo/W's and do very well for themselves.
They sure did dumb the game down. Watch any of the top 4 matches. We all play defensive spike. Some teams simply win/lose to it based on the stand fight alone, which makes you wonder about the state of game balance. Is it fair to blame the players when the metagame has shaped itself so? Who's to say that form of play isn't the "play to win" strategy of the month? Do you expect players to bring forth colorful and risky strategies when the best approach has already been discovered? Now that's just arguing DF honor.
If you want GW's win condition to be the amount of gales and blackouts you can string together while dancing around in distortion, that's fine. Go e-mail Izzy, he'll put it in the game, and then you can watch the winning teams take advantage of that and stop complaining.
Your chess metaphor is, just like the rest of your argument, proven to be baseless. That's not to say that I feel that people that win in today's GW always win by what you personally would feel is meritable, but at the same time if it were really that easy, why don't you come steal the crown away from us peasants? I'm nothing special, but my argument is that neither are you, and neither were the Kings of your memory
I don't want to start a retarded flame-war with some anon on guru, but far be it for me to let you peddle your bullshit without seeing the other side of the proverbial coin.
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Good post Asp.
I especially liked your point about more damage. It's so true, especially in more recent metas, that there's a shitton more damage.
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Nov 02, 2008, 05:36 AM // 05:36
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#75
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Academy Page
Join Date: Oct 2008
Guild: Mercanaries of Xero
Profession: Rt/Mo
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Quote:
Originally Posted by just rude
Considering you need to buy the game in order to play, no you don't.
I can't believe the how little respect there is now for the insanely skilled guilds from just a few years ago. You new kids do understand there was a prize of 100K for the winning guild, correct?
How many $100k prizes are there now?
Has Anet made more money since the last 100K prize or before?
I understand how you feel, I didn't beta this game I didn't get in until Jan 06, I think I was in tombs like days before it switched.
Go back and watch evil put te on lock down on the frozen for forever.
You guys have had the luxury of running shit like you do, Aegis are you kidding me. People actually got to run a skill like LoD, what about Paraway? The party wide stuff that has been introduced has made the least common denominator better, but the elite worse. There was none of that before.
It's cool if you wanna pretend and stuff, but go learn the meta these people played under. You will find it was a lot more pointed and "on target" then the meta you've seen since a couple months after factions came out.
is there even a monk playing that can live w/o Aegis?
Nope, why? they dumbed the game down.
We were playing Chess now we play Checkers, and the Checkers players think they own at chess.
its just laughable.
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Er, what? Are you seriously trying to suggest that I'm a new player simply because I didn't register with Guru until last month? I played in beta, good sir. I know what the metagame used to be like. :P
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Nov 02, 2008, 06:46 PM // 18:46
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#76
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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Stinger from TGH also played in beta.
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Nov 03, 2008, 05:13 PM // 17:13
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#77
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Raged Out
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The only reason the game was much more fun before is because people were more creative with their builds. Now-a-days its all meta shit like with Hero Battles for example. In the beginning there was no common build everyone just ran their own build and it was fun, now it is all the same old boring builds.
But you didn't need me to tell you that, did you?
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Nov 05, 2008, 11:36 AM // 11:36
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#78
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Ascalonian Squire
Join Date: Oct 2007
Guild: Tombs Is Srs Business [IWAY]
Profession: W/Mo
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I kind of wish they would have left obs mode for Championships only
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Nov 05, 2008, 06:51 PM // 18:51
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#79
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Without obsmode people would copy builds from wiki, forums, etc.
Things might not spread that fast but ultimately 90% of the people would run the exact same fotm build.
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Nov 05, 2008, 07:03 PM // 19:03
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#80
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by IMMORTAlMITCH
Without obsmode people would copy builds from wiki, forums, etc.
Things might not spread that fast but ultimately 90% of the people would run the exact same fotm build.
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er.....this already happens...
nub players play imba-builds and think their leet...
its always been the way and always will be
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